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But it did create some weird phasing issues on the sound when moving around.
I found that it was cool using this head tracking feature, especially when you move your head around like 30–60 degrees and hear more coming out the one speaker than the other because your ear is perceived to be closer to that speaker. It creates a virtual sweet spot for you, and if you move around too much, you can easily reset this sweet spot to get the optimum mixing position in this virtual room. But I found the default settings to work well (at least my head size).
WAVES NX HEADPHONESWAVES NX HEADPHONES SOFTWARE
You can even measure your head circumference to give the face recognition software more accurate details. So the plugin uses face recognition technology to determine where your head is in this virtual space. Notice on the plugin how when you move your head around, it picks it up in the plugin. NX uses a feature called head tracking which uses your camera on your computer to track the movements of your head. As this plugin is only being used as a reference, you don’t want to apply the NX imaging to your final track.
Then you’ll go about your mixing with your headphones on, but make sure to bypass this plugin before you export/bounce out your audio. So if you have some mastering plugins on your master output, make sure to add it after them in the chain. You need to add an instance of it as the last plugin on your master output. Setupįirst, there is a specific way to set up this plugin in your DAW. But beware, if you use headphones a lot you're gonna definitely have to add this to your arsenal of tricks. It's worth noting that there's 14-day demo, so you can try it out and hear how well it works. This is where this plugin shines-it uses Waves new advanced NX technology to replicate the sound of an actual room when you’re wearing your headphones.
And because of this, what most often happens is that you over compensate on the mix elements like panning tracks too wide or applying too much reverb. This results in a sort of warped sense of the stereo image of the music you’re listening to on headphones. So what’s missing from headphones when you use them to mix is the natural depth of a room, and the natural reflections that occur. What NX does is it creates a virtual mix room for you when you’re using headphones. It works great, but there’s something extra that I really like with this plugin. So when I saw that Waves had released the NX plugin for mixing with headphones, I had to try it out. I know it’s not ideal, and I'd rather use studio monitors when possible, but I work a lot with headphones (to produce music when the baby sleeps, etc.), so anything that can improve this gets tested in my books. I’m constantly on the lookout for great tools to use for production when using headphones. You can experiment the same natural depth, panoramic stereo image and natural reflections from speakers in an actual room. Nx – Virtual Mix Room Monitoring Plugin by Waves Waves intros Nx, a new mix room monitoring plugin that lets you hear, on headphones the ideal acoustics of a high-end mix room. Powered by Waves' Nx technology, this plugin lets you hear, on headphones, the same natural depth, natural reflections, and panoramic stereo image you would be hearing from speakers in an actual, physical room. Waves Nx gives you the optimal acoustics of a great mix room – right inside your headphones.
Nx Virtual Mix Room is a virtual monitoring plugin that recreates the acoustics of a high-end studio inside any pair of headphones.
WAVES NX HEADPHONESWAVES NX HEADPHONES PLUS
Nx removes this obstacle by offering up to six musicians (or five musicians plus one engineer) the clearest, most detailed headphone monitoring experience available.
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